Arcane Adaptation. An adaptoid has vulnerability to two randomly determined damage types (1 bludgeoning, 2 piercing, 3 slashing, 4 poison, 5 psychic, 6 radiant, 7-8 acid, 9-10 fire, 11-12 cold, 13-14 force, 15-16 lightning, 17-18 thunder, 19-20 necrotic). It has immunity to all other damage types. Every time an adaptoid receives damage, it's vulnerabilitie are rerandomized at the end of that turn.
Runed Exterior. The adaptoid's armored exterior is covered in glowing arcane runes. Any character that makes a succcesfull DC 10 Intelligence (Arcana) check can use these runes to discern the adaptoid's vulnerabilities.
Multiattack. The armor makes three Fist attacks.
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Adaptive Blast (Recharge 6). A stroke of energy forming a line 100 feet long and 5 feet wide blasts from the adaptoid in a direction of its choosing. Each creature in the line must make a Dexterity saving throw. A creature takes (6d6) energy damage on a failed save, or half as much damage on a succesfull one. The damage type of the blast is randomly determined from the vulnerabilities of any nearby adaptoids, or determined purely at random if there are no nearby adaptoids.
Description
An arcande adaptoid is a special construct created by the Arcane Brotherhood to test potential apprentices. The adaptoid looks much like a shield guardian; however, its armored exterior is covered in glowing red and green runes. The runes that glow red indicate the construct's immunities, whereas the runes that glow green indicate its vulnerabilities.
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