Multiattack. The Church Grim makes two attacks with its claws.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 9(3d4 + 3) necrotic damage.
Disorienting Screech. The Church Grim lets out a horrible screech forcing every creature that can hear it within 60 ft. to make a DC 13 Constitution Saving Throw. On a failure, the target takes 8(2d6) necrotic damage or half as much on a successful save. If a target fails the save by 5 or more they are also stunned until the end of the Church Grims next turn.
Description
Grims are unholy creatures and hate steel and iron, they often take residence in churches or other like buildings of worship with the sole objective of preventing worship. Creatures of the darkness they simply wish to destroy all places of worship chasing away any and all faithful.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/4/2019 6:30:10 PM
|
889
|
1
|
5
|
Coming Soon
|
Comments