Small Undead, Neutral Evil
Armor Class 13 Natural Armor
Hit Points 18 (3d8 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
9 (-1)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws DEX +5, WIS +5
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 10
Languages Common Only languages it knew in life
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The Church Grim makes two attacks with its claws.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 9(3d4 + 3) necrotic damage. 

Disorienting Screech. The Church Grim lets out a horrible screech forcing every creature that can hear it within 60 ft. to make a DC 13 Constitution Saving Throw. On a failure, the target takes 8(2d6) necrotic damage or half as much on a successful save. If a target fails the save by 5 or more they are also stunned until the end of the Church Grims next turn. 

Description

Grims are unholy creatures and hate steel and iron, they often take residence in churches or other like buildings of worship with the sole objective of preventing worship. Creatures of the darkness they simply wish to destroy all places of worship chasing away any and all faithful.  

Previous Versions

Name Date Modified Views Adds Version Actions
10/4/2019 6:30:10 PM
889
1
5
Coming Soon

Habitat: Urban

lethe50

Comments

Posts Quoted:
Reply
Clear All Quotes