Frosted Demon. Immune to cold damage, cannot be blinded, and is easily enraged.
Breath Weapon. 5d10 +5 cold/1d4 +1 lightning, must succeed on STR saving throw to receive half damage. All things that are hit get knocked back 10 ft, unless succeed STR throw, in which case is 9 ft, but all are prone.
Claws. 3d6 +10 piercing damage.
Tail Whip. 5d4 +3 Blugeoning damage, must succeed on STR saving throw or get knocked back 20 ft and prone.
Rage. Once per 5 attacks, it can go into a Rage, much like a Barbarian can.
North Wind. Roaring, it strikes all creatures within 100 ft into the Frightened condition, and all in 10 ft into the paralyzed condition. May be used once per day.
Sharp Sense. May use one action with advantage.
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