Medium Fiend, Lawful Evil
Armor Class 14 Natural
Hit Points 1326 (66d20 + 666)
Speed 30 ft.
STR
18 (+4)
DEX
20 (+5)
CON
28 (+9)
INT
24 (+7)
WIS
20 (+5)
CHA
26 (+8)
Saving Throws STR +13, DEX +14, CON +18, WIS +14
Skills Deception +19, Insight +10, Intimidation +19, Persuasion +19
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified
Senses Truesight 30 ft, Passive Perception 22
Languages Common, Elvish, Infernal
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Spellcasting. Alexander is a 20-level spellcaster. Its spellcasting ability is Charisma (spell save DC 24, +18 to hit with spell attacks). Alexander has following Warlock spells prepared:
Cantrips (at will): Eldritch Blast, Minor IllusionPrestidigitation, Thaumaturgy
1st level (18 slots): Comprehend Languages
2nd level (14 slots): Hold Person
3rd level (12 slots): Major Image, Fear, Dispel Magic, Counterspell
5th level (10 slots): Dream
6th level (8 slots): Mass Suggestion
7th level (6 slots): Power Word Pain
8th level (5 slots): Demiplane
9th level (4 slots): Power Word Kill, Weird 

Legendary Actions

Alexander can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Alexander regains spent legendary actions at the start of its turn. Alexander can not take legendary actions while outside of his cabin demi-plane.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Not much is known about this strange individual. Alexander appears to be a well mannered teifling, who is dressed in expensive clothing. However, his smile hides his terrible, infernal nature.

Alexander is a little over six feet tall, with intricate silver jewelries over his horns. His dull grey skin starkly contrasts with his vibrant blue eyes, and shining smile.

Alexander prefers to keep any and all discourse to a minimum, but if an individual is too rambunctious, Alexander will put them in their place.

Lair and Lair Actions

Alexander resides inside of a Demi-Plane, which takes the appearance of the interior of a cabin.

Lair Actions

While fighting inside of Alexander's 'Cabin', Alexander can shift and change the cabin's shape at will. On initiative count 20 (losing initiative ties), Alexander takes a lair action to cause one of the following effects; Alexander can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action

 

Monster Tags: Devil

Skeleton_of_the_Awesome

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