Medium Humanoid, Any Evil Alignment
Armor Class 16 Riot vest (18 with riot shield)
Hit Points 68 (8d10 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws WIS +3
Skills Insight +2, Intimidation +2, Perception +2
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Agressive. As a bonus action, the culture warrior can move up to its speed toward a hostile creature that it can see. 

Patriotic Smite (3/day). When the culture warrior hits with a warhammer attack, it can choose to deal an additional 2d8 radiant damage. 

Chilling Effect (Recharge 4-6). As a bonus action, the culture warrior can emanate an aura of cold out 20 feet until the beginning of its next turn. Any time a spell is cast inside that aura, the caster takes 1d4 cold damage. 

Actions

Multiattack. The culture warrior makes two warhammer attacks. If Brigade is available to use, it may use it after these attacks. 

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if the warhammer is being wielded two-handed. 

Brigade (1/day). Up to three allied Proud Boys within 120 feet of this culture warrior that can hear it may use their reaction to make one weapon attack. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The culture warrior is always on the front lines of the counter-protest, beating back antifa and escalating alongside the cops. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BobbieMonitor

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