Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
12 (+1)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Bone Bolter Mutation. can launch bones from a mutated limb and ads its proficiency bonus to damage. Bone Bolters are also fairly dexterous and prefer to fight at a range.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bone Bolter Ranged Weapon Attack: +3 to hit, range 40 ft./160 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Description

The Bone Bolter Zombie has a mutation where one or more of its limbs has become capable of launching bone projectiles. the look and number of limbs mutated can vary. Bone Bolter Zombies also poses greater walking stability than other undead. 

Habitat: Urban

PsyKhr0

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