Armor Class
18
Natural Armor
Hit Points
34
(4d10)
Speed
35 ft., Walk 35 ft.
STR
14
(+2)
DEX
18
(+4)
CON
18
(+4)
INT
8
(-1)
WIS
9
(-1)
CHA
12
(+1)
Saving Throws
DEX +6, CON +6
Damage Resistances
Cold, Piercing
Damage Immunities
Lightning, Necrotic, Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned
Senses
Blindsight Unlimited Range, Passive Perception 6
Languages
Any language known by its controller
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Strung Up. Pulled by otherworldly magic, Bunraku can move with complete freedom through the air, up to 50ft while outside, and without restriction while indoors or in an enclosed environment. This ability also allows the Bunraku to suspend itself as if flying.
Actions
Dragged Along. A Bunraku can use a Bonus Action to magically tether a creature up to two sizes larger and move it up to 10ft in any direction.
Trick Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 14 (3d6) slashing damage.
Reactions
Dragged Along. Enter the description for your action.
Description
A theater puppet controlled by a mysterious unnatural force.
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