Medium Humanoid, Neutral Good
Armor Class 15 studded leather
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws DEX +6, INT +2
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Evasion. When Captain Molinelli is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Initiative Advantage. Molinelli has advantage on initiative checks.
Kip-Up. Captain Molinelli can stand up from prone without using any of his movement.
Old Sea Legs. Captain Molinelli has advantage on checks made to pilot a ship and resist the prone condition while on a ship.
Sneak Attack. Once per turn, Captain Molinelli deals an extra 21 (6d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of his that isn’t incapacitated and Captain Molinelli doesn’t have disadvantage on the attack roll.

Actions

Enchanted Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d6+6) magical piercing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/40 ft., one target. Hit: 5 (1d4+3) piercing damage.

Reactions

Parry. Captain Molinelli adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Strike and Dash (1/long rest). When Captain Molinelli hits a creature with a melee weapon attack, he can move up to 30 feet without provoking opportunity attacks.
Uncanny Dodge. When an attacker Molinelli can see hits him with an attack, he can use his reaction to halve the attack’s damage against him

Hardwick

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