Medium Humanoid (Warforged), Any Alignment
Armor Class 17 (natural armor, shield)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Mournland Devotion. Within the Mournland, the warrior has advantage on saving throws against being charmed or frightened.

Pack Tactics. The warforged has advantage on an attack roll against a creature if at least one of the warforged’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Multiattack. The warforged makes two melee attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Sirrurg

Comments

Posts Quoted:
Reply
Clear All Quotes