Medium Humanoid (Warforged), Neutral Evil
Armor Class 17 (natural armor, shield)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, DEX +5, CON +7
Skills Athletics +10, Intimidation +5
Senses Passive Perception 11
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. Reeve has advantage on saving throws against being frightened. 

Brute. A melee weapon deals one extra die of its damage when Reeve hits with it (included in the attack).

Warforged Resilience. Reeve has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put him to sleep.

Actions

Multiattack. Reeve makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed

Reactions

Parry. Reeve adds 3 to his AC against one melee attack that would hit him. To do so, Reeve must see the attacker and be wielding a melee weapon.

Sirrurg

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