Gargantuan Giant, Chaotic Evil
Armor Class 26 Very big shield, natural armor
Hit Points 800 (40d20 + 360)
Speed 100 ft., Fly 100 ft.
STR
30 (+10)
DEX
17 (+3)
CON
28 (+9)
INT
29 (+9)
WIS
30 (+10)
CHA
16 (+3)
Saving Throws STR +19, WIS +19
Skills Intimidation +12
Damage Vulnerabilities Lightning
Damage Resistances Necrotic
Damage Immunities All damage from spells, Acid, Bludgeoning, Fire, Poison; Bludgeoning, Piercing, and Slashing from Mundane Attacks
Condition Immunities Charmed, Exhaustion, Grappled, Poisoned
Senses Blindsight 900ft, Passive Perception 29
Languages Abyssal, Celestial, Deep Speech, Giant
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Semi-Celestiality: Cthulhu is considered a celestial for effects that target giants 

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Stomp. Melee Weapon Attack: +19 to hit, reach 100 ft., 10 target. Hit: 88 (16d10) [bludgeoning] damage. 

Javelin. RangedWeapon Attack: +18 to hit, range 300/800 ft., 2 target. Hit:  31(4d10 + 9) [piercing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Cthulhu can take 2 legendary actions. Only one legendary action can be taken at a time and only at the end of another creature’s turn.  

Madness inducing presence (Costs 1 Action). All players in a 150 foot radius must succeed in a dc 29 wisdom saving throw or be triven mad for 12d10x11 hours.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cthulhu is a giant giant with the head of a octopus and a pair of giant bat wings. Know one nows how tall Cthulhu is but some say about a mile tall.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

TheBelfeesian

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