Large Undead, Neutral Evil
Armor Class 12
Hit Points 76 (8d12 + 24)
Speed 20 ft.
STR
22 (+6)
DEX
6 (-2)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Brute Zombie mutation. the Brute has the trample bonus action a multiattack and a improved slam.

Actions

Multiattack. The Brute Zombie makes two slam attacks

Improved Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 (2d8 + 6) bludgeoning damage. If the Brute Zombie moved at least 10 feet straight toward the target immediately before the hit, the target also has the prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Description

The Brute mutation causes increased strength, constitution and aggression   

 

Habitat: Urban

PsyKhr0

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