Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Brute Zombie mutation. the Brute has the trample bonus action a multiattack and a improved slam.
Multiattack. The Brute Zombie makes two slam attacks
Improved Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 (2d8 + 6) bludgeoning damage. If the Brute Zombie moved at least 10 feet straight toward the target immediately before the hit, the target also has the prone condition.
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
Description
The Brute mutation causes increased strength, constitution and aggression
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