Antimagic Susceptibility. The wand is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the wand must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the wand remains motionless and isn't flying, it is indistinguishable from a normal wand.
Thwap. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage.
Bind (Recharge 5-6). The animated wand targets one creature that it can see within 60 feet of it. That target must succeed on a DC 16 Wisdom saving throw or be paralyzed for 1 minute or until the wand fails a concentration check. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the effect ends on the target. The animated wand may only effect one creature with this ability at a time. Targeting a different creature causes the effect to end on the initial target.
Description
A magically animated wand of binding dances through the air, fighting like a wizard that can’t be seen.
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