Armor Class
12
(15 with mage armor)
Hit Points
96
(12d8 + 48)
Speed
30 ft.
STR
9
(-1)
DEX
14
(+2)
CON
18
(+4)
INT
20
(+5)
WIS
16
(+3)
CHA
15
(+2)
Saving Throws
DEX +5, INT +8, WIS +6
Skills
Arcana +8, History +8, Intimidation +6
Damage Immunities
Fire
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 12
Languages
Any four languages
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): Fire bolt, Create Bonfire, Mage Hand, Light
1st level (4 slots): Find Familiar, Mage Armor, Magic Missile, Burning Hands.
2nd level (3 slots): Flaming Sphere, Suggestion
3rd level (3 slots): Melf's Minute Meteors, Fireball, Summon Lesser Demon
4th level (2 slots): Summon Greater Demon, Confusion
5th level (2 slots): Immolation, Infernal Calling
Actions
Scimitar. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Comments