Medium Humanoid, Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 96 (12d8 + 48)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
18 (+4)
INT
20 (+5)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws DEX +5, INT +8, WIS +6
Skills Arcana +8, History +8, Intimidation +6
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Passive Perception 12
Languages Any four languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): Fire bolt, Create Bonfire, Mage Hand, Light

1st level (4 slots): Find Familiar, Mage Armor, Magic Missile, Burning Hands.

2nd level (3 slots): Flaming Sphere, Suggestion

3rd level (3 slots): Melf's Minute Meteors, Fireball, Summon Lesser Demon

4th level (2 slots): Summon Greater Demon, Confusion

5th level (2 slots): Immolation, Infernal Calling

Actions

Scimitar. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Monster Tags: NPC

Habitat: UnderdarkUrban

Real_Zolton

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