Minion. When a creature with this trait takes damage from an attack or a failed saving throw their health is instantly reduced to 0. If the creature takes damage from a successful saving throw less than their maximum hit points then they take no damage instead.
Group Offense. This creature gains a +1 to its "to hit" roll for every ally within 15 ft. of it, up to a maximum of an additional +5.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Form Up. As a bonus action this creature moves up to 15 ft. towards one of its allies without provoking opportunity attacks.
Description
The wall sentries guard the fortified citadels and battle lines. While not particularly deadly, encountering too many of them could lead to disaster for low level parties.
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