Medium Aberration, Chaotic Evil
Armor Class 16 (Psychic Aura)
Hit Points 120 (10d10 + 30)
Speed 30 ft., Walk 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
19 (+4)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws INT +8, WIS +7
Skills Deception +3, Intimidation +4
Damage Immunities Psychic
Condition Immunities Frightened
Senses Passive Perception 15
Languages Common, Deep Speech
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Psionic Points. Razkit starts off battle with 10 psionic points. On his turn he can take a psionic action as well as his attacks.

Psionic Blast. Razkit channels his mind and fires a blast of energy in a 10 foot radius. Anyone in the radius takes 4d10 psychic damage and must make a DC 15 Dexterity saving throw or pushed 10 feet back.

Force Field. Razkit makes a bubble around himself that lasts 2 rounds, or until it takes 20 damage. Any psychic damage gives it hit points equivalent to the damage dealt.

Psionic Laser. Razkit fires a beam of Psionic energy, at one target within a 20 foot radius, the beam deals 4d10 psychic damage.

Induce Hallucination. Razkit can pick one being. The being must make a DC 15 Wisdom saving throw, or see one image of Razkit's choice.

Control Mind. Razkit makes an attempt to control a mind. They must make a DC 10 Wisdom saving check, or make one action of Razkit's choice

Psionic Warrior. When a projectile attack is sent at him roll the d20. On a 20 Razkit uses psionic energy to knock it aside.

 

 

 

Actions

Multiattack. Razkit can make two tentacle attacks and one spear attack. Or he can make three tentacle attacks

Psychic Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit:16 (3d10) Psychic damage and the target is grappled. He can grapple up to 2.

Spear. RangedWeapon Attack: +4 to hit, range 30/60 ft., 1 target. Hit: 18 (3d10 ) piercing  damage plus 1d6 psychic

Bonus Actions

Razkit gets two bonus actions.

Reactions

Slice. On a missed hit, Razkit makes a tentacle attack.

Legendary Actions

Razkit can take three legendary actions but only when Mind Over Matter has been used

Sword Blast (Costs 1 Actions). The sword glows the instant before a beam of piercing light fires from it. (+7 to hit, range 50 feet, 3d6 psychic damage)

Flurry (Costs 1 Actions). Razkit makes three sword attacks..

Superior Mind (Costs 2 Actions). Razkit fires three psionic beams of energy.

Description

Crime Lord Razkit is an infamous name, born to a rich Illithid family, he quickly rose through the ranks and became number two to  Zalithar Mindstorm, a famous Mind Flayer gang boss, through alliances with drow, and Hag Covens, killed Mindstorm, and formed a sort of triads.

Razkit wears long black robes with various symbols that help him focus his energy. When attack, he'll go into his psychic state, long psychic tentacles will emerge, and a spear made of energy will appear, for throwing.

Razkit has mastered a  variety of psychic disciplines, including after his body dies, his mind will Iive on in a suit of psychic armor. When he gets down to 0 health points read the text below.

Mind over Matter-. As the Mind Flayer falls to his knees, blood staining his robes, a voice speaks, but its not coming from his mouth.

"YOU FOOLS! WHEN THIS BODY DIES I WILL LIVE ON! MY MIND IS SUPERIOR TO ANYTHING YOU HAVE EVER FACED!"

A burst of psychic energy bursts from Razkit's head and swirls around him. When the light dies down, where the Crime Boss was standing  is a shining suit of armor, in its right hand is a long sword, and in its left hand is a shield.

Razkit's Psyche-armor has AC 23, a Strength of 20, and a Constution of 19, psychic damage makes it regains hit points. It has 120. The sword deals 3d10 psychic damage plus 1d6 slashing. It can also now use the legendary actions.

 

 

 

 

 

 

Bombur123

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