Huge Monstrosity, Lawful Evil
Armor Class 12 (Scale Mail)
Hit Points 115 (10d12 + 50)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
11 (+0)
WIS
14 (+2)
CHA
10 (+0)
Damage Resistances Acid, Poison
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft, Passive Perception 12
Languages Salmonid
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious: The salmonid can breathe air and water.

Actions

Thunderous Cannon: Ranged Weapon Attack: +6 to hit, range 200ft, one target. Hit: 11 (2d10) thunder damage. Miss: The cannonball continues in a straight line to the edge of the cannon's range or until it hits an object. Hit or Miss: The cannonball creates a shockwave. Each creature within 20 feet of where the cannonball lands must make a DC 13 Constitution saving throw, taking 10 (3d6) thunder damage on a failed save, or half as much on a success.

Bonus Actions

Load Cannon: The Big Shot loads its cannon.

Generate Ammo: The Big Shot magically creates five cannonballs.

Description

The Big Shot carries a single-fire cannon that it uses to fire cannonballs that send out shockwaves from where they land. It is similar in appearance to a Cohock, but larger.

Habitat: Coastal

IronVulpix460

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