Large Beast, Unaligned
Armor Class 16 Natural Armor
Hit Points 38 (6d8 + 11)
Speed 20 ft., swim 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
6 (-2)
Skills Stealth +6
Damage Resistances Acid
Senses Blindsight 60 ft, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Swamp camouflage. If the snail is motionless and retracted into its shell while in its preferred environment of the Mort Myre swamp, the snail has advantage on stealth checks.

Actions

Spines. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage plus 1d6 acid damage.

Acid Spit. Ranged Weapon Attack:  +6 to hit, range 60/120 ft., one target. Hit: 14 (4d6) acid damage.

Description

The giant snails of the Mort Myre swamp are fearsome ambush predators. What they lack in speed they make up for in viciousness. Their preferred way to kill their prey is to spray it with acid, which they can launch with surprising accuracy across substantial distances. They are just as happy to eviscerate their prey up close, though, if it comes to it, with the sharp appendages that cover the meaty parts of their body. They can retract into their shells with surprising speed, using their tough shells as a shield from attacks before popping out and retaliating.

Habitat: Swamp

Sasifeth

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