Medium Or Small Humanoid, Chaotic Neutral
Armor Class 16 Natural
Hit Points 48 (6d8 + 10)
Speed
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Senses Passive Perception 1
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Crystal Growth Aura:
At the start of the Crystal Miner's turn, any creature within 10 feet must succeed on a DC 14 Constitution saving throw or have small crystal shards embed in their skin, reducing their movement by 10 feet until the end of their next turn.

Miner's Resilience:
The Crystal Miner has advantage on saving throws against being knocked prone or moved against its will.

Actions

Pickaxe Swing. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 14 (2d8 + 4) slashing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or take an additional 5 (1d10) piercing damage as crystals grow from the wound.

Description

A worker of the Quarry corrupted by the ore. 

Jack_Boback

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