Armor Class
16
Natural
Hit Points
48
(6d8 + 10)
Speed
STR
18
(+4)
DEX
10
(+0)
CON
18
(+4)
INT
8
(-1)
WIS
12
(+1)
CHA
6
(-2)
Senses
Passive Perception 1
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Crystal Growth Aura:
At the start of the Crystal Miner's turn, any creature within 10 feet must succeed on a DC 14 Constitution saving throw or have small crystal shards embed in their skin, reducing their movement by 10 feet until the end of their next turn.
Miner's Resilience:
The Crystal Miner has advantage on saving throws against being knocked prone or moved against its will.
Actions
Pickaxe Swing. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 14 (2d8 + 4) slashing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or take an additional 5 (1d10) piercing damage as crystals grow from the wound.
Description
A worker of the Quarry corrupted by the ore.
Comments