Medium Elemental, Chaotic Neutral
Armor Class 18 Natural
Hit Points 100 (12d10 + 28)
Speed
STR
20 (+5)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
14 (+2)
CHA
6 (-2)
Senses Passive Perception 1
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Crystal Shell:
The Crystal Cocoon has advantage on saving throws against spells or effects that force movement or attempt to knock it prone. Additionally, any creature that makes a melee attack against the cocoon takes 5 (1d10) cold damage from the freezing surface.

Ambush Predator:
While motionless, the Crystal Cocoon is indistinguishable from a natural crystal formation, requiring a DC 15 Intelligence Investigation to locate.

Actions

Crystal Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 17 (2d10 + 5) bludgeoning damage. The target must then make a DC 14 Constitution saving throw or be pushed 10 ft. back. If this causes the target to collide with terrain, they are immediately knocked prone and stunned for 1 turn.

Description

Matured version of Crystal Miners. Small legs surrounded by blue crystal cocoon. Runs towards prey at moderate speed and tries to slam into walls. Screams can be heard from inside.

Jack_Boback

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