Assimilate. A creature that is swallowed by the collector is assimilated after 3 rounds. If the collector takes 50 damage in one single hit, it will puke out the swallowed creature. if a creature becomes fully assimilated the collector heals with the remaining hit points of that creature.
Legendary Resistance (3/Day). If the Collector fails a saving throw, it can choose to succeed instead.
Tothloss. The collector starts of with 8 teeth. If the Collector takes more than 35 damage in a single hit, it will loose a tooth.
Multiattack. The Collector can either use its assimilation attack and make two swipes or it can make 4 swipes or it can make two swipes and one bite.
Swipe. Melee Attack: +12 to hit, reach 15 ft. Hit: 13 (1d12 + 6) bludgeoning damage.
Bite. Melee Attack: +12 to hit, reach 5ft. Hit: 42 (3d12 + 6) piercing damage. When biting a target that is grappled by Assimilation it is also swallowed. When a creature is swallowed it is considered restrained.
Assimilation. Ranged Attack: +6 to hit, range 30 ft. Hit: 8 (1d4 + 6) piercing damage per tooth. Only available if the Collector still has teeth. The collector shoots out the large saber teeth it has left towards a pray. if it hits, the pray then becomes pierced and grappled by the teeth and starts to get pulled in. The target can on its next turn try to make a DC18 Strength Saving throw, if the traget succeds they become free. If one of the collectors tentacles takes more than 25 damage in one hit, the collector will loose that tooth and release its pray.
The collector can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The collector regains spent legendary actions at the start of its turn.
Tentacle explosion (Costs 1 Actions). The collector spreads its tentacles in all directions for a total of 20 feet. Each creature hit must make a DC15 Dextarity saving trow or become knocked back 10 feet and take 2d8+6 bludgeoning damage. A target creature takes half damage and is not knocked back on a succesful save.
Terrifyied voices (Costs 2 Actions). The collector starts to scream a loud and terrifying scream. Every creature within 60 feet that can hear the collector must make a DC20 Wisdom saving throw or become frightened for 1 minute.
Description
The collector is the sum of an old and failed experiment to create infinate food. The survivors of the old wizard collective known as Wilmihda, found them selfs stuck deep under water and with no energy. So to try and survive they tried to multiply Beavomso to make infinate food. The experiment failed as the different wizards that partook in the enchantment became one with the beavomso. This new creature, know as the collector, wandered the halls and swallowed people whole to assimilate them into its very being. No food now ever needed.
The collector crawls its way forward, having a hollow face, with a big maw showing that's stuck in a big grin. It has several limbs, as it uses all of them to walk and grab things. Some limbs are simply human hands and feet, some limbs are clumps of different human parts as they melt into its hide and some limbs are tentacle like things that help this beast slide foreward.
When this creature opens its mouth it can shoot out some of its teeth to grab hold of a pray, as the tentacles that are stuck to the teeth around the face starts to pull its pray into the mouth.
Previous Versions
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11/22/2024 2:48:55 PM
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Coming Soon
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