Medium Humanoid (Dwarf), Chaotic Good
Armor Class 22 Plate
Hit Points 203 (20d8 + 100)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
14 (+2)
WIS
22 (+6)
CHA
12 (+1)
Saving Throws WIS +11, CHA +6
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Passive Perception 15
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

 

War Priest. When Bouldrik makes a weapon attack as an action he may make one as a bonus action.

Channel Divinity. Bouldrik has 3 uses of his channel divinty, he has the following channel dvinity options:

Guided Strike. When Bouldrik makes an attack roll he may use his channel divinty to grant himself a +10 to the roll.

Turn Undead. As an action each undead that can see or hear Bouldrik within 30 feet of him must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from Bouldrik as it can, and it can’t willingly move to a space within 30 feet of him. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. If the undead has a C/R of 4 or lower and it fails the saving throw it is destroyed.

Divine Strike. Once per turn when Bouldrik lands a weapon attack he may add 2d8 radiant damage to the attack. 

Divine Aid. As an action Bouldrik may roll a d100 on a 20 or lower the gods will answer his call and grant him the aid he requires. He can use this feature once per long rest unless he succeeds and he cannot use it for another week.

Arm of Bytopia. Bouldrik can cast the spells Plant Growth and Move Earth at will and he does not require concentration to cast them. 

Unbroken Saviour. When Bouldrik sees a creature take damage equal to 20 or lower he may expend a spell slot of any level to swap places with the creature and reflect the damage back upon the attacker.

Rally Banner. As an action Bouldrik may plant his rally banner. Once placed this banner creatures an aura of 15ft, all allies within the aura have +2 AC and enemies that start their turn in the aura take 3d8 radiant damage. 

Weapons of the Earth. Bouldrik has a Stone Warhammer and a Stone Longsword which fly and follow him. When he makes a weapon attack these weapons attack alongside him adding 1d12 and 1d8 to the weapon's damage.

Spellcasting. Bouldrik is a 20th Level spell caster. His spell casting modifer is wisdom. His spell attack is + 12 and his spell save DC is 20. He has the following spells prepared.

Cantrip: Guidance, Resistance, Spare the Dying, Thaumaturgy, Word of Radiance

1st level: (4 slots) Bless, Cure Wounds, Divine Favor, Guiding Bolt, Healing Word, Sanctuary, Shield of Faith

2nd level: (3 slots) Aid, Lesser Restoration, Magic Weapon, Prayer of Healing, Spiritual Weapon, Zone of Truth

3rd level: (3 slots) Spirit Guardians, Revivify, Remove Curse, Dispel Magic, Crusader's Mantle, Beacon of Hope

4th level: (3 slots) Stoneskin, Guardian of Faith, Freedom of Movement

5th level: (3 slots) Mass Cure Wounds, Hold Monster, Flame Strike

6th level: (2 slots) Sunbeam, Heal

7th level: (2 slots) Regenerate, Fire Storm

8th level: (1 slot) Sunburst

9th level: (1 slot) Power Word Heal, Mass Heal

                    

 

Actions

As an action Bouldrick may take one of the following actions: 

Cast a Spell

Plant the Rally Banner

Make a weapon attack

Warhammer, +14 to hit, on a hit it deals 1d12 + 8 (+2d8) (+1d12) (+1d8)

 

 

Reactions

Unbroken Saviour

Oakheel

Comments

Posts Quoted:
Reply
Clear All Quotes