Medium Fiend (Demon), Lawful Evil
Armor Class 16 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 20 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws DEX +5, WIS +7
Skills Perception +7, Stealth +5
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Senses Darkvision 60, Passive Perception 17
Languages Common Sign Language, Infernal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. Algoran has advantage on saving throws against spells and other magical effects.

Speak with Jackals. Algoran can communicate with canines if they shared a language.

Actions

Multiattack. The jackal lord makes three +1 Scimitar or Rend attacks. 

+1 Scimitar (Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage

Shapechanger. Algoran can use its action to polymorph into a specific Medium human or a jackal-humanoid hybrid, or back into his true form (that of a Small jackal). Other than his size, his statistics are the same in each form. Any equipment he is wearing or carrying isnt't transformed. He reverts to its true form he it dies.

Summon Swarm (3/Day). Algoran summons up to 2d4 jackal that appear in unoccupied spaces within 20 feet of it. The jackals act as allies of Algoran and take their turn immediately after him. The jackals disappear after 1 minute.

Spellcasting. The jackal lord casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):

At will: dominate beast (canines only)
1/day: cure wounds (5th level], hold monster, hexmagic circle, spiritual weapon

Bonus Actions

Shadow Jump. The jackal lord can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness. The jackal lord can use this ability between the weapon attacks or another action it takes.

Blood Curse of Binding (1/Day). As a bonus action, the blood hunter targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

tbi1406

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