Artificier’s Obsession. You must choose between Alchemist, Fire Marshal or Gunsmith, Alchemist have, Fire Marshals have and Gunsmiths have RATtling guns.
Strength in Numbers. As long there are allies within 5ft of the target, the Skiv has an extra 1d4 to hit or in damage, they must choose before the attack.
Multiattack. The artificer makes six attacks with Full Auto.
RATtling gun (10 Loads)
The rattling gun must be “warmed up” in order to attack, as an action, the artificier can make the barrels rotate or stop them, while the barrels are rotating the artificer can’t move, as an action the artificier or his stormvermin can recharge 4 loads, it has the following attacks.
Full Auto (1 load). Ranged Attack: +5 to hit, range 40/120 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Fuller auto (6 loads). Every creature in a 120ft cone must make a dexterity saving trow DC 13 or suffer 30 (12d4) piercing damage, for every 10ft of distance between the artificier and the target the damage is reduced by 1d4.
Redirect Attack. When a creature the Skiv can see targets it with an attack, the Skiv chooses an ally within 5 feet of it. The two creatures swap places, and the chosen ally becomes the target instead.
Description
A Rattling Skiven Artificer always has a Stormvermin by their side, they carry their bullets and protect them.
Previous Versions
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11/22/2024 8:22:35 PM
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