Armor Class
13
Hit Points
26
(4d10 + 4)
Speed
10 ft., fly 80 ft.
STR
16
(+3)
DEX
17
(+3)
CON
13
(+1)
INT
8
(-1)
WIS
14
(+2)
CHA
10
(+0)
Skills
Perception +4
Senses
Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Zelot. while the giant Goose is raging, if they drop to 0 hit points, they don't die. they still roll death saves and only die when they stop their rage. the giant Goose has advantage against enemies of the God-emporer goose hydra, and is immune to the effects of the calm emotions spell.
Actions
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) piercing damage.
Bonus Actions
Rage (3/day). the giant goose enters a rage. the rage lasts for 1 minute, while raging, the goose gets +10 to attack and damage rolls, advantage on strength saves, and gains resistance to bludgeoning, slashing, and piercing damage.
Comments