Large Fiend (Demon), Chaotic Evil
Armor Class 12 Natural armor
Hit Points 115 (4d10 + 20)
Speed 30 ft., Fly 40 ft.
STR
22 (+6)
DEX
11 (+0)
CON
20 (+5)
INT
6 (-2)
WIS
14 (+2)
CHA
11 (+0)
Skills Athletics +9
Damage Resistances Acid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Gaze of rage. Up to three creatures the ankshar chooses on the start of the ankshar's turn must make a dc 16 Charisma save or be forced to loss concentration on any spells and be aggressive and lash out and attack any creatures that deal any damage to the creature or if they are not damaged before their turn the creature must find a way to make a weapon attack against the nearest creature. 

Compact body. The ankshar retracts or extends its wings or two of its legs as half its movement action. Whilst its wings and legs are retracted the ankshar's size is reduced to medium (reach is unaffected by this ). In this form it can't fly or use its wings to attack but it gains proficiency in stealth checks. 

Magic resistance. The ankshar has advantage on saving throws against spells and other magical effects.

Actions

Multi attack. The ankshar makes one bite attack, two wing attacks, one gore attacks and a tail attack. 

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) piercing damage and the target must make a dc 16 Constitution saving throw or be super naturally diseased. Whilst diseased in this way the creature's dexterity is reduced by 2d4 and when being healed they only heal 1/2 of the amount they should heal (this includes long rests).

Wing. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 9 (1d6 + 6) bludgeoning damage. 

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 12 (1d12 + 6) piercing damage. 

Tail. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 4 (1d8) Bludgeoning damage and the target must make a dc 16 Strength save or be knocked prone. 

Description

Accidentally created by the demon lord Baphomet on a whim originally trying to create a mount worthy of his being and just are vicious as he is  but this resulted in the failure of the ankshar. It was a failure due to the fact that such a creature was so violent there way no way to control it, now a days the ankshar lurk around Baphomets tower of science as vial brutal guard dogs. But when Baphomet feels like having a laugh he sends these volatile demons to one of his cults and watches them thank him then scream as they are ripped apart.  

Monster Tags: Demon

drdeatheer

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