Small Humanoid (Dwarf), Chaotic Evil
Armor Class 22 (Magical Leather)
Hit Points 301 (24d12 + 145)
Speed 30 ft.
STR
18 (+4)
DEX
22 (+6)
CON
16 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws DEX +11, WIS +6
Skills Athletics +11, Perception +11
Damage Vulnerabilities Psychic
Damage Resistances Poison
Senses Darkvision 120 ft, Passive Perception 18
Languages Common, Dwarvish, Undercommon
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Captain's Presence. Chose up to 2 foes that can see and hear Captain Flamebeard, and they must make a Wisdom Saving Throw (DC 20) or be frightened for 2 rounds.

Duergar Magic. Flamebeard can cast the Enlarge/Reduce and Invisibility spells once per day, without requiring a material component.

Psionic Fortitude. Captain Flamebeard has advantage on saving throws he makes to avoid or end the charmed or stunned condition on himself.

Actions

Multiattack. Captain Flamebeard makes 3 attack actions.

Flaming Hook. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 6) slashing or piercing damage + 9 (2d8) fire damage.

Flintlock. RangedWeapon Attack: +10 to hit, range 30/60 ft., 1 target. Hit: 18 (2d12 + 5) piercing damage.

Bonus Actions

Cunning Action. Captain Flamebeard can Dash, Disengage, or Hide as a bonus action.

Reactions

Protective Hook (5-6). Captain Flamebeard throws his hook in front of an incoming attack, adding 3 to his AC for that attack and all creatures within 5 feet of him must make a DC 14 Constitution saving throw or be deafened for 1 round as the sound of metal on metal rings out louder than it should.

Legendary Actions

Legendary Actions. You know them, you love them. He's got your standard 3.

Smokescreen (Costs 1 Action). Captain Flamebeard takes a big puff off his cigar, obfuscating his surrounding area with smoke. His space and all other spaces within 5 ft are considered Heavily Obscured until the start of his next turn.

Gleaming Gold (Costs 1 Action). Captain Flamebeard gives a wicked grin to one creature within 20 feet, the light gleaming off of his golden teeth catching them in the eyes. The target must succeed a DC 21 Constitution saving throw or be Blinded for 2 turns.

Hoist the Colors High (Costs 2 Actions). Captain Flamebeard yells out a rallying cry to his comrades. All living allies of Captain Flamebeard that can hear him may make a melee weapon attack against an enemy within 5 ft.

WallyBecauseYes

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