Master Tactician: Chrollo can take up to two reactions per round
Evasion: yk what evasion does
Legendary resistance (3/Day)
Skill Hunter: Chrollo wields a magical grimoire that allows him to steal and utilize the abilities of other creatures.
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Stealing Abilities: As an action, Chrollo targets a creature he can see within 60 feet. The creature must succeed on a DC 21 Charisma saving throw or lose one of its unique abilities (e.g., spells, legendary actions, special attacks, or class features). Chrollo can also steal reactions or movement abilities (e.g., flight). The stolen ability is stored in his grimoire for 24 hours and cannot be used by the original owner during that time.
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Storage Capacity: The grimoire can store up to 5 abilities at once.
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Using Stolen Abilities: Chrollo can use any stolen ability as if he had mastered it himself. For spells, he uses his own spell attack bonus (+13) and spell save DC (21
Multiattack. Chrollo makes three attacks with his Shadow Dagger or uses two abilities from stolen skills.
Shadow Dagger: Meele weapon attack: +12 to hit, reach 5ft., one target. Hit: 21(4d6+6) piercing damage plus 14 (4d6) necrotic damage.
Dark Binding. (Recharge 5–6) Chrollo summons shadowy chains in a 30-foot radius. Each creature of his choice in that area must succeed on a DC 20 Dexterity saving throw or become restrained for 1 minute. Restrained creatures take 21 (6d6) necrotic damage at the start of their turn.
Enter the description for how bonus actions work for your monster here.
Shadow Counter (Recharge 5–6). When Chrollo is hit by an attack, he can use his reaction to teleport up to 30 feet and make an attack against the attacker.
- Steal Insight (Costs 1 Action): Chrollo targets one creature he can see within 30 feet. The creature must make a DC 20 Intelligence saving throw or grant Chrollo advantage on attacks and saving throws against it for 1 minute.
- Shadow Step (Costs 1 Action): Chrollo teleports up to 60 feet to an unoccupied space he can see.
- Unleash Stolen Power (Costs 2 Actions): Chrollo uses one ability currently stored in his grimoire.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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