Sunlight Sensitivity: The Symbiote has disadvantage on all attacks, and checks if the slaad or the target is in the sunlight. Additionally, at the end of each of it's turns, if the slaad is in direct sunlight, it loses 10 life.
Multiattack. The Symbiote makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 9 (2d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 7 Constitution saving throw or be infected with a disease - a minuscule Symbiote egg
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage..
A humanoid host can carry only one Symbiote.
Opportunity attack.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
If the Symbiote is hosted and dies the host will regenerate the Symbiote over 1d8-1 days then it will be usable again. The Symbiote may only be used proficiency Modifier times per long rest and it is summoned and deactivated as a bonus action.
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