Huge Plant, Typically Neutral Evil
Armor Class 14 (natural armor)
Hit Points 65 (8d12 + 14)
Speed 30 ft., Burrow 10 ft.
STR
15 (+2)
DEX
10 (+0)
CON
19 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Damage Vulnerabilities Slashing
Damage Resistances Bludgeoning, Piercing, Poison
Damage Immunities Fire
Senses Passive Perception 10
Languages Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Poison mist. The wart emits a poisonous mist in a 20-foot sphere. Each creature in that area must make a DC 18 Constitution saving throw, taking 12 (4d6) poison damage on a failed save, or half as much damage on a successful one.

Description

An awakened wart is an wart tree given sentience and mobility by the awaken spell or similar magic.

Monster Tags: Misc Creature

Habitat: Forest

D_Bones

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