Armor Class
14
(natural armor)
Hit Points
65
(8d12 + 14)
Speed
30 ft., Burrow 10 ft.
STR
15
(+2)
DEX
10
(+0)
CON
19
(+4)
INT
10
(+0)
WIS
10
(+0)
CHA
9
(-1)
Damage Vulnerabilities
Slashing
Damage Resistances
Bludgeoning, Piercing, Poison
Damage Immunities
Fire
Senses
Passive Perception 10
Languages
Infernal
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Poison mist. The wart emits a poisonous mist in a 20-foot sphere. Each creature in that area must make a DC 18 Constitution saving throw, taking 12 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Description
An awakened wart is an wart tree given sentience and mobility by the awaken spell or similar magic.
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