Special Trait Name. The Construct is fuelled by crystals, any nearby gems get dragged towards it where if unused in 2 turns get merged into the body and heal it for 2d6 damage.
Spellcasting. The Crystal Construct is a 1st-level spellcaster. Its spellcasting ability is Strength (spell save DC 13, +2 to hit with spell attacks). The Crystal Construct has the following spells prepared:
1st level (4 slots): Catapult
Slam. Melee Weapon Attack: +2 to hit, reach 10 ft., In Range targets. Hit: 8 (2d6 + 1) bludgeoning damage.
Crystal Hurl. RangedWeapon Attack: +2 to hit, range 30/150 ft., 1 target. Hit: 5 (2d4 + 1) piercing damage.
As a bonus action, this creature can draw in any crystals or gems from its surroundings where they will circle around the golem until used.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Crystal Constructs are forged by no natural means, only one has been sighted inside of an ancient crystal cavern. Its skin is as hard as steel and it can’t communicate with any means. Crystalline Constructs like these were once mortals overcome by greed and forced into hiding after the transformation started. Any mortal transformed into a Crystal Construct becomes a servant to the god of gluttony and loses its free will along with its self awareness.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments