Armor Class
16
(natural armor)
Hit Points
36
(3d6)
Speed
20 ft.
STR
8
(-1)
DEX
16
(+3)
CON
10
(+0)
INT
2
(-4)
WIS
14
(+2)
CHA
2
(-4)
Saving Throws
DEX +5
Damage Resistances
Piercing and Slashing from nonmagical attacks
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands the language of its creator but cannot speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
False Appearance. While this construct remains motionless, it is indistinguishable from an ordinary crystal formation.
Unusual Nature. The crystalline Lookout does not require air, food, drink, or sleep.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Magic Missile (3/Day). The Crystalline Lookout creates three magical darts. each dart hits a creature the Lookout chooses within 120 feet and deals 3 (1d4+1) force damage.
Bonus Actions
.
Description
This gem-encrusted lookout grins with jagged teeth as sharp as glass.
Winking Jewels. A crystalline lookout resembles a sparkling jewel, glowing with a warm inner light.
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