Frightening Presence: On encounter, adventurers must make a charisma saving throw or be frightened for 1 hour.
Melee Attack. Battle-ax: +3 to hit, reach 5 ft., 1 target. (1d12+4) slicing damage.
Melee Attack. Longsword: +7 to hit, reach 5 ft., 1 target. (1d10+5) slashing damage.
Breath Weapon. (Recharge 5-6): +5 to hit, range 15/15 ft., (2d10) Fire damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
These brutal warriors often fall into the service of chromatic dragons, of which they serve as soldiers. They rampage in the name of their dragon lord, raiding and destroying towns and villages.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments