Hunger for Life. If a creature Colbornia can see within 60 feet regains hit points, then that creature gains only half as many hit points (rounded up) and Colbornia gains the
remaining half (rounded down).
Magic Resistance. Colbornia has advantage on saving throws against spells and other magical effects.
Unusual Nature. Colbornia doesn’t require air, food, drink, or sleep.
Multiattack. Colbornia makes two Slam attacks.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) slashing damage.
Ray of Famine. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 18 (4d6 + 4) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or become famished. Famished creatures deal half damage with weapon attacks that use Strength. They also take an additional 7 (2d6) necrotic damage at the end of their next turn and every turn thereafter. Spending an action to eat any amount of food removes the famished effect.
Sprout Blight (Recharge 5-6). Colbornia sprouts blights in an unoccupied space she can see within 60 feet of her, growing four twig blights or one needle blight. These blights take time to fully form, coming to life to take their turns at the end of Colbornia’s next turn and each of her subsequent turns. Any character adjacent to a sprouting square can spend an action to uproot the blights, killing them before they form.
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