Medium Undead, Chaotic Evil
Armor Class 16 Plate
Hit Points 55 (7d12)
Speed 60 ft.
STR
17 (+3)
DEX
15 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Lightning
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d12 + 2) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 14 Constitution saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

cursed to haunt the world trying to fight against the monster that trapped them inside the mechanized suits

Previous Versions

Name Date Modified Views Adds Version Actions
11/23/2024 10:40:39 PM
1
1
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kevingratie

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