Armor Class
16
Plate
Hit Points
55
(7d12)
Speed
60 ft.
STR
17
(+3)
DEX
15
(+2)
CON
10
(+0)
INT
7
(-2)
WIS
10
(+0)
CHA
8
(-1)
Damage Vulnerabilities
Lightning
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d12 + 2) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 14 Constitution saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
cursed to haunt the world trying to fight against the monster that trapped them inside the mechanized suits
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/23/2024 10:40:39 PM
|
1
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1
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Coming Soon
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