Child of Future Stars. Assuriel has Fey Ancestry plus Astral Knowledge
Show Stealer. Assuriel's movement does not provoke opportunity attacks.
Mother of Savage Daughters. All Wych Elves within 120 ft. of Assuriel gain immunity to Fear and can add her CHA mod to melee damage.
Patron: Cegorach the Laughing God (Seeker).
- Shielding aurora: invoke the Seeker’s power to protect you from harm. As a bonus action, you create a whirling aurora of brilliant energy that swirls around you. Until the end of your next turn, you gain resistance to all damage, and if a hostile creature ends its turn within 10 feet of you, it takes 26 radiant damage.
- Harlequin Mask: Emperor's Tarot augury, gain advantage in INT checks
- Astral Refuge: action *bamf* out of the material plane, cast 2 self spells on yourself, and then return
- Far Wanderer: no longer need to breath - Astral Sequestration: take up to 10 willing creatures to the Astral Plane
Eldritch Invocations. - Armor of Shadows (at will mage armor) - Eldritch Sight (at will detect magic) - Thirsting Blade (double attack with The Bloody & Betrayed Heart) - Witch Sight - Ultimate Pact Weapon (+3) - Master Myriad Forms (at will alter self) - Eldritch Spear (EB range 300 ft.) - Kiss of Mephistopheles (ba Fireball on EB target)
Spellcasting: CHA, +13 to hit, DC save 21.
Prepared Spells. Assuriel is a 9th level spellcaster. She has the following prepared:
-Mystic Arcanum: Mental Prison, Dream of the Blue Veil, Maddening Darkness, Foresight
- Cantrips (4): Eldritch Blast, Green Flame Blade (+3d8 fire damage), Mage Hand, Prestidigitation 4 spell slots all at 5th level.
- Level 1: Hex, Armor of Agathys, Protection from Good & Evil, Feather Fall, Jump
- Level 2: Suggestion, Darkness, Invisibility, Levitate, Locate Object
- Level 3: Dispel, Hypnotic Pattern, Major Image, Clairvoyance, Sending
- Level 4: Banishment, Sickening Radiance, SGD (Vrock), Arcane Eye, Locate Creature
- Level 5: Scrying, Teleportation Circle, Passwall, Legend Lore
Multi-Attack. Assuriel can:
- make 1 attack with each melee weapon & cast 1 spell
- make 3 melee attacks with either melee weapon in any combination
- cast 2 spells
The Bloody & Betrayed Heart. melee pact weapon, +13 to hit, 2d10+8 slashing damage (plus an additional 5 damage on 18-20 crit, stunning the target) double attack (Thirsting Blade).
Magical Item Note: +3 Magic glaive & arcane focus/pact weapon. After passing a WIS DC 17, you attune to this weapon. Failing the check will result in the weapon magically consuming your heart, reducing your HP to zero. You must have a living, beating organic heart to attempt to attune with the weapon. After successfully attuning to it, the glaive loses the traits: heavy & two-hand and gains the traits: light & versatile. On an improved critical (18-20) hit the Blood Glaive deals an additional amount of slashing damage equal to CHA or DEX mod and the target is stunned.
The Triptych Wych (Purple Worm Poison). melee weapon makes 3 separate attacks. +10 ft. reach, +10 hit, 2d4+5 slashing damage. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 12d6 poison damage on a failed save, or half as much damage on a successful one.
Eldritch Blast + Fireball. - range 300 ft. spell. +13 to hit, 4 beams, 1d10 force damage/beam. DEX save DC 21, half damage on save, 8d6 fire damage
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Capricious Reflections. When a hostile creature moves within melee reach distance Assuriel can teleport to any open space within 30 ft. She does not need to be able to see it. Limit 1/day.
Shecan take 3 legendary action(s), choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.
Performance Across Lifetimes. Assuriel can grant herself a nat 20 performance, insight, or religion check.
Comically Brutal Honesty. (1/day) Assuriel speaks the laughably insane truth of reality. ALL creatures within earshot, friendly or hostile, must succeed a DC 28 WIS save or suffer 10d10 non-lethal psychic damage. (DM note: she screams at YOU over the injustice of her words only being audible out of your mouth. Sooner rather than later she'll look to the sky and directly curse you for being her puppet master. If she speaks to the PC's then she's talking directly to their players.)
Favored Fool of the Laughing God. As a bonus action/reaction can add a d6 to any dice roll. She has "Luck Dice" = her CHA mod. They are replenished after a long rest.
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The tale of one Assuriel is that of heart rending tragedy so profane that it transcends into divine comedy.
Her reflections presently echo across a wretched crystal of existence that cannot fathom the words by which define her origin. Assuriel was born in the year 40,000 by the count of the humans of Terra, to the Drukhari slums of the Aeldari Craftworld Attika. With the gifts of her magnificent beauty and ruthless slaughter so rose to become the commanding succubus of the wych cults of Moredhel Otso. Her whole adult life she chased the affections of a preternaturally charming Asuryani autarch named Aran Agarwaen. Pulled by her heart's desire she followed Aran down his ruinous path worshipping the dark god of magic, treachery, and change: Tzeentch. In time, the auspicious Aran found his ruin at his dark master's machinations.
Because of her towering pride and mourning heart, Assuriel sought to continue on Aran's quest as an acolyte of Tzeentch. Her and her wych aelves were hunted across the stars by the Harlequins, champions of the Aeldari Laughung God, Cegorach. She was slain before she could complete a dark ritual that would have (unknowingly) made her a vessel for a greater demon of Tzeentch. At last, all her lifelong conspiracy had fallen to ruin by troupe of space elf clowns. Even with all her pride, rage, and sorrow Assuriel couldn't ignore the humor. Her dying words a playful, "heh!"
As her soul fell to the waiting torment of Slaanesh's grasp, Assuriel found herself held above her eternal doom by puppet's string attached to the hands of a smiling god bathed in divine light. Then she awoke in a time long before she was born, on a laughably primitive world where armies of her elven sisters were fanatical soldiers of some "silly snake *****" who reminded Assuriel entirely too much of herself for her comfort. The more she resisted her patron the greater the work she did in his name, leading more and more of her sisters from their path of ruin, becoming a great sorceress pirate queen. Then she found her mind reflected across multitudinous realities, each reflection beset against a backdrop of adventure, heroism, and folly.
Lair and Lair Actions
The Grand Theater
*Is currently closed for renovations*
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