Armor Class
11
Hit Points
21
(6d6)
Speed
30 ft.
STR
7
(-2)
DEX
13
(+1)
CON
10
(+0)
INT
9
(-1)
WIS
11
(+0)
CHA
12
(+1)
Skills
Perception +2, Stealth +3
Damage Vulnerabilities
Fire
Damage Immunities
Cold, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common (understands but cannot speak), Giant (understands but cannot speak)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Death Burst. When the penguin dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
Actions
Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) cold damage.
Frost Farts (Recharge 6). The penguin expels a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
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