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NUMBER OF ACTIONS 3
Taser Slam. Melee Attack: +4 to hit, reach 10 ft., 1 target. Hit: (3d4 + 5) [Lightning] damage.
Gag Gun. Ranged Weapon Attack: +5 to hit, range 150 ft., 1 target. Hit: (2d8 + 8) [force] damage.
Gag Gun Sweep. After shooting the Gag Gun he can put it on the ground and swing it in a direction. Melee Weapon Attack +4 to hit, range 150ft., Target (any number of targets in range). Hit: (1d8 + 6) if it hits, players must roll a athletics saving throw DC15 or get proned
Clown Car. Charlie Cairoli pulls out a small clown car that he stuffs himself into and gains 5 times his normal movement speed. While in the car the car has 10 temporary hit points and if the car breaks he stops where he was when it broke and takes any excess damage that went over 10
Can use taser Slam as a bonus action
Reaction Name. Enter the description for your action.
Fist Smash. Melee Attack: +4 to hit, reach 10 ft., 1 target. Hit: (2d4 + 6) [Bludgeoning] damage.
Lethal Hijinks - as an action he can summon a piano, anvil, or a piece of the sky on a PC. The PC must roll a dexterity saving throw of 18. If failed the PC takes (1-3d10 + 5) and gets stuck under the fallen object. if under the object the PC must either get help or make a 15 strength saving throw to throw off the object.
Roll a d6 and 1-2 is sky(1 die), 3-4 is piano(2 die), and 5-6 is anvil(3 die)
Lair and Lair Actions
Enter a description of your monster's lair here.