Special Traight. can fly at 40 feet per action can also be used to spy on people
Spellcasting. The [monster name] is a 0-level spellcaster. Its spellcasting ability is [10] (spell save DC 6, +3 to hit with spell attacks). The [crow] has following [special] spells prepared:
Cantrips (at will): [caw] and [spy]
Action Name. perch skips turn but cause the next attack to do a additional 1-2 damage
Action Melee Attack. peck: +2 to hit, reach 1 ft., 1 target. (1d6+ 1) [slashing] damage.
Action Ranged Attack. swoop +1 to hit, range 25/35 ft., 1 target. (1d6 + 1) [slashing] damage.
if in a big enough group they will swarm the shortest player dealing 0 damage but causing confusion for 2 turn can not be done on same player twice
Reaction Name.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
black medium sized birds large wings compared to body and distinct eyes usually more orange but have been seen as different colors
Lair and Lair Actions
dark forest with tall trees and fog
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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