Small Swarm of Tiny beasts, Neutral
Armor Class 10
Hit Points 15 (2d6 + 1)
Speed
STR
3 (-4)
DEX
5 (-3)
CON
4 (-3)
INT
5 (-3)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX −1
Damage Vulnerabilities Psychic
Condition Immunities Charmed, Invisible
Senses Passive Perception 17
Languages cant speak in anything other than caws
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Traight. can fly at 40 feet per action can also be used to spy on people

Spellcasting. The [monster name] is a 0-level spellcaster. Its spellcasting ability is [10] (spell save DC 6, +3 to hit with spell attacks). The [crow] has following [special] spells prepared:
Cantrips (at will): [caw] and [spy] 

Actions

Action Name. perch skips turn but cause the next attack to do a additional 1-2 damage

Action Melee Attack. peck: +2 to hit, reach 1 ft., 1 target. (1d6+ 1) [slashing] damage. 

Action Ranged Attack. swoop +1 to hit, range 25/35 ft., 1 target. (1d6 + 1) [slashing] damage.

Bonus Actions

if in a big enough group they will swarm the shortest player dealing 0 damage  but causing confusion for 2 turn can not be done on same player twice 

Reactions

Reaction Name. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

black medium sized birds large wings compared to body and distinct eyes usually more orange but have been seen as different colors 

Lair and Lair Actions

dark forest with tall trees and fog 

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: ForestUnderdark

jaylenryman8

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