Martial Advantage. Once per turn, Blackfang can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.
Aura of Protection. Allies within 30' receive a +3 bonus to saving throws.
Longsword +1. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.
Spellcasting:
Blackfang has the following paladin spells prepared. His spellcasting ability is charisma (spell save dc 15, +7 to hit with spell attacks.)
1st level (4 slots): Compelled Duel, Divine Smite, Guiding Bolt, Heroism, Shield of Faith.
Leadership. 1/long rest. Duration: 1 minute. +1d4 bonus to Attack rolls and saving throws to all allies within 30'.
Lay on Hands (30 HP pool)
Divine Smite (2d8 +1d8 pr spell level radiant damage)
+ Inspiring Smite (2d8 + paladin level temp hp spread evenly among one or more allies within 30'). Usable 1/long rest on a successful attack with Divine Smite.
Parry. +3 to AC vs attack that would otherwise hit.
Description
Blackfang is a large goblinoid with red-orange skin. He is tall, powerfully built and radiates authority.
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