PackTactics. Advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite Trip. The [Fearsome Beast] can trip its victim if it fails a STR Save (spell save DC #16 vs STR).
Mutliattack. The Fearsome Beast has multiattack, it attacks with a claw and a bite attack in the same round. The bite forces the victim to roll a STR save or fall prone.
Action Melee Attack. Claw Attack: +6 to hit, reach #5 ft., #1 target. Hit: # (1d8 + 4) [damage type] damage.
Bite Attack: +6 to hit, reach #5 ft., #1 target. Hit: # (1d6 + 4) [Piercing] damage. STR save vs Spell or fall prone
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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