Call the Claimed. On Initiative count 20, Aniarche calls forth those who have signed their souls to him. Up to three narzugons are summoned to an unoccupied space within 60 ft of Aniarche. They roll initiative as soon as they enter the battlefield and act of their own accord in service of Aniarche. Call the Claimed cannot be used again until all previously summoned narzugons are dead.
Cane of Command (10 charges/day). Using the Cane of Command, Aniarche cast the following spells, requiring no material components using his innate spellcasting ability, Charisma (spell save DC 26):
1 charge: command
2 charges: enthrall
3 charges: incite greed
4 charges: compulsion
5 charges: dominate person
6 charges: mass suggestion
7 charges: power word pain
8 charges: power word stun
9 charges: psychic scream
Devil's Sight. Magical darkness doesn’t impede Aniarche’s darkvision.
Innate Spellcasting. Aniarche’s innate spellcasting ability is Charisma (spell save DC 26). He can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing his appearance), detect evil and good, fireball, shield (self only), scorching ray
3/day each: wall of fire, power word kill, finger of death
Legendary Resistance (3/Day). If Aniarche fails a saving throw, he can choose to succeed instead.
Magic Resistance. Aniarche has advantage on saving throws against spells and other magical effects.
Regeneration. Aniarche regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Aniarche dies only if he starts his turn with 0 hit points and doesn’t regenerate.
Multiattack. Aniarche makes four attacks with his claws or the Cane of Command. He can substitute Enthralling Word for one of these attacks.
Claws. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage, plus 8 (2d8) fire damage.
Cane of Command. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Enthralling Word (Recharge 5—6). Aniarche weaves his accursed words and any creatures within 60 ft of Aniarche must succeed on a DC 24 Wisdom saving throw or take 44 (8d10) psychic damage and be charmed for 1 minute. While charmed in this way, the target is under Aniarche's command, using its action on its turn to attack whoever Aniarche choses.. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Teleport. Aniarche magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Aniarche can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Aniarche regains spent legendary actions at the start of his turn.
Smoldering Slight (Costs 2 Actions). Aniarche turns his attention toward one creature he can see that can hear him, and spits vile slander that causes the listener to literally burn with anger. The target must succeed on a DC 24 Wisdom saving throw or take 22 (4d10) fire damage.
Teleport. Aniarche uses his Teleport action.
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