Huge Dragon, Chaotic Evil
Armor Class 20 Natural armor
Hit Points 352 (23d12 + 164)
Speed 60 ft., Burrow 60 ft., Climb 60 ft., Swim 60 ft., Fly 120 ft.
STR
29 (+9)
DEX
26 (+8)
CON
27 (+8)
INT
26 (+8)
WIS
25 (+7)
CHA
27 (+8)
Saving Throws STR +14, DEX +13, CON +13, CHA +13
Skills Deception +6, Intimidation +8, Perception +16, Persuasion +4
Damage Vulnerabilities Necrotic
Damage Resistances Cold, Fire
Damage Immunities Acid, Lightning, Poison, Psychic, Radiant
Senses Blindsight 60 ft, Darkvision 120 ft, Tremorsense 60 ft, Truesight 240 ft, Passive Perception 21
Languages Draconic, Northern Tongue Draconic,ancient draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Acidic Touch. The dragon does equal damage of the acid in its claw attack if it touches a creature that has above 0 hit points it does double damage if it touches a object. The dragon can use a action to enable or disable this trait.

Soul stealer. This dragon may use a action as a means to steal a creatures soul the creature must succeed on a DC con 18 saving throw this ability can be used on players but the player will stay alive but must follow 3 rules made by the dragon. The player's constitution drops to a 0 and automatically gains advantage on all death saving throws excluding constitution instead getting a disadvantage to constitution saving throws.

Servant. If the dragon has a non-players soul it can turn the thing into its servant even if the thing has no body. If the soul has no body they will be formed as a astral projected version of their species with bones sticking out of its flesh and skin. The servants stats are described in one of the Polychromatic dragon servant depending on the size: tiny, small, medium, large, huge, or gargantuan.

Blood curse caster. The dragon when it has a soul that is coated in blood from a creature it can use that soul to cast a blood curse.

Soul spellcasting. The dragon when it has a soul that is from a creature it can spend 1 to cast a first level spell or cantrip and 2 to cast a 2nd level spell,3 to cast a 3rd level spell,4 to cast a 4th level spell,5 to cast a 5th level spell,6 to cast a 6th level spell,7 to cast a 7th level spell,8 to cast a 8th level spell, and 9 to cast a 9th level spell.

Draconic mimicry. (works for 4 rounds only and takes 15 rounds to recharge) The dragon mimics the scales of either a chromatic, metallic, or gem dragon it still holds its shape with only the scales and eyes changing color it gains a x4 damage bonus for that dragons breath weapon and a +100 temporary hit point bonus in that dragons form.

Actions

All young chromatic dragon breath weapons. (Recharge 1-2)

Radiant breath. (Recharge 2-3) The dragon opens its mouth breathing air in a 10 by 60 ft cone than using that air to ignite ancient radiant light that is mixed with its soul this deals 78 (14d6 + 4) radiant damage.

Claw. The dragon if in 10 ft of a enemy will make a claw attack dealing 36 (3d12) slashing damage and 28 (2d10 + 8) acid damage.

Bite. If something is in 5 ft of the dragon the dragon will make a bite attack dealing 15 (1d10 + 5) peircing damage,6 (1d6) fire damage,9 (1d6 + 3) acid damage,5 (1d4 +1) lightning damage,5 (1d4 +1) cold damage,12 (1d12) radiant damage.

Tail. The dragon attacks a creature in 20 ft of it with its tail dealing 27 (4d6 + 3) bludgeoning damage and knocks the creature 10 feet away marking it prone.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Reactions

Blind. When someone fails a attacking throw in 30 feet of the dragon it will make a flash of radiant light come out of its mouth if the player succeeds on a DC 12 dex saving throw they have advantage on attacking the dragon on their next turn if the player fails the throw they are blinded for 5 minutes.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Radiant light. The dragon shines radiant light through its scales blinding every creature in a 50 ft radius and every creature in a 25 ft radius takes 30 (3d10) radiant damage. Any creature in a 10 ft radius of the dragon recieves a -5 penalty to their permanent hit points

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature in a 10 ft range of the dragon must succeed on a DC 22 Dexterity saving throw or take 25 (4d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

The polychromatic dragon species is a mix of all chromatic dragons like Tiamat but came before the first world in a void of darkness where unaligned things roamed they tortured innocent things killing for fun and still haven't changed

Lair and Lair Actions

The Polychromatic dragons lair is made of a bunch of white glass and white stones it may be stronger in its lair if its a adult or ancient Polychromatic dragon.

Lair Actions

On initiative count 20, the polychromatic dragon takes a lair action to cause one of the following effects; the polychromatic dragon can’t use the same effect two rounds in a row:

  • Blinding. The glass in the lair shines with bright light blinding anything in 30 feet of them.
  • Storm of fire. The lair lights up with fire if creatures fail on a DC dex 17 check they take 10d6 fire damage
  • Storm of lightning. The lair lights up with lightning if creatures fail on a DC dex 17 check they take 10d6 lightning damage
  • Storm of poison. The lair is flooded with poison if creatures fail on a DC con 17 check they take 10d6 poison damage for 5 rounds unless if cured once the 5 rounds end the lair is drained.
  • Storm of ice. The lair shrills with icicles acting as stalagtites and stalagmites if a creature fails on a DC dex 17 check they take 10d6 peircing damage and 5d6 cold damage.
  • Storm of acid. The lair is flooded with acid if creatures fail on a DC con 17 check they take 10d6 acid damage for 5 rounds if in the acid once the 5 rounds end the lair is drained.

Regional Effects

(doesn't work unless if dragon is adult or ancient)

The region containing a legendary Polychromatic dragon’s lair is changed for the worst, which creates one or more of the following effects:

  • Every non-player creature in the region becomes hostile and gets the chaotic evil alignment.
  • The sky in this region is lit up with light which slowly drains creatures vitality by 1d4 every 5 minutes.
  • Storms in this region have a 80% chance to strike creatures with lightning dealing 2d4 lightning damage and when a storm happens instead of water it is acid and poison dealing 1d4 each per minute.
  • During high heats everything lights on fire burning over 300 degrees dealing 3d6 fire damage per minute and creatures in the region get the overheated trait.
  • During low heats everything gets covered in spiked ice and snow being under 300 degrees dealing 3d6 cold damage and 2d6 peircing damage and creatures in this region get the cold trait.

If the polychromatic dragon dies, these effects fade over the course of 100d100 days.

Monster Tags: Cult of the Dragon

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwater

WRATHOFNULL

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