Armor Class
12
Hit Points
3
(1d6)
Speed
5 ft.
STR
4
(-3)
DEX
15
(+2)
CON
11
(+0)
INT
3
(-4)
WIS
10
(+0)
CHA
4
(-3)
Skills
Perception +2, Stealth +6
Senses
Darkvision 30 ft., Passive Perception 12
Languages
None
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Compression. The octopus can move through a space as narrow as 1 inch without spending extra movement to do so.
Hiding underground this monster can hide underground
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
-
Bite - damage + possible bleeding / poison / infection
Reactions
Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Comments