Small Swarm of Small beasts, Typically Chaotic Good
Armor Class 12
Hit Points 3 (1d6)
Speed 5 ft.
STR
4 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
3 (-4)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2, Stealth +6
Senses Darkvision 30 ft., Passive Perception 12
Languages None
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Compression. The octopus can move through a space as narrow as 1 inch without spending extra movement to do so.

Hiding underground this monster can hide underground

Actions

Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

  • Bite - damage + possible bleeding / poison / infection

Reactions

Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

duneonsandragons

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