Armor Class
14
Natural Armor
Hit Points
25
(5d10)
Speed
STR
11
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
7
(-2)
WIS
8
(-1)
CHA
9
(-1)
Saving Throws
STR +2, DEX +2
Condition Immunities
Blinded, Frightened, Petrified
Senses
Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Illuminate- Illuminates an a 20 ft. by 20 ft. area
Actions
Bash: +3 to hit, reach 5 ft., one target. Hit: (2d4) bludgeoning damage.
Shine: +6 to hit, range 5 ft., one target. Hit: (3d6+ 2) radiant damage. The target must succeed in a DC 17 Dexterity saving throw or be Blinded for one round.
Description
An animated stage light that is controlled by a mysterious force. It is usually found on a stage and nearby a magical bottle of ink. The
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