Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Mimic's Veil. When Chit is in his object form and takes damage, he can choose to roll a d6 and reduce the damage taken by the rolled amount. This ability can be used once per turn.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Spell Absorbtion (1/day). When Chit is targeted by a spell that requires an attack roll and he avoids it, he can absorb the spell. He regains a number of hit points equal to half the damage the spell would have dealt. Chit can use this ability once per day.
Spellcasting. Chitl is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +6 to hit with spell attacks). It requires no somatic or material components to cast its spells. Chit has the following spells prepared:
Cantrip (at will): Minor Illusion, Mind Sliver, Mage Hand, Message
1st level (4 slots): faerie fire, Tasha's Caustic Brew, Shield, Bane
2nd level (3 slots): Mirror Image, Cloud of Daggers, Command, Hold Person, Acid Arrow
3rd level (2 slots): Counterspell, Major Image, Glyph of Warding, Fireball,
Multiattack. Chit makes 2 attacks: One with his Bite and one with his Acidic Bolt. He can choose to make both attacks with his Acidic Bolt
Acidic Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 13 (2d8 + 4) acid damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 3) piercing damage plus 4 (2d6) acid damage.
Illusory Barrage. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 4 (1d8) psychic damage. Chit can create illusory projectiles that mimic his previous attacks. As an action, he makes two ranged spell attacks. If both attacks hit the same target, it must make a DC 15 Wisdom saving throw or become frightened until the end of its next turn.
Trickster's Escape. When Chit is the target of a grapple or a similar ability, he can use his reaction to make a DC 16 Dexterity saving throw. If he succeeds, he magically slips free and can immediately move up to half his speed without provoking opportunity attacks
Previous Versions
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