Adaptable
The Void Stalker can climb up, down, and across vertical surfaces and upside down along ceilings. It has a climbing speed equal to its walking speed.
Aversion to Fire
If the Void Stalker takes fire damage, it must make a Wisdom saving throw with a DC of 5 + the fire damage taken. On a failed save, the Stalker is frightened until the end of its next turn.
All-Terrain Monster
The Void Stalker is immune to all environmental effects except for extreme heat and natural, nonmagical difficult terrain costs it no extra movement.
Thermal Camoflouge
The Void Stalker is invisible to any creatures who use heat to see.
Vicious Fangs. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (4d12 + 2) [Piercing] damage.
Rending Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (2d12 + 5) [Slashing] damage.
Acid Strike. Ranged Weapon Attack: +8 to hit, reach 15 ft. cone. Hit: (1d10 + 5) [Piercing] damage and (3d6 + 7) acid damage.
Opportunity Attack: When a creature leaves the Void Stalker's melee range (5ft.), it may make one attack against the fleeing creature.
Description
The Void consumes all. Those who exist on this nightmare plane are eroded down, corrupted, and twisted.
Highly adaptable and expert hunters, Void Stalkers pose a threat to those both in and out of The Void. It relies heavily on sound and vibration to hunt, as it is blind. It can dig out a network of tunnels in a matter of minutes, covering an area of a quarter-mile. Its unnaturally thick skin provides excellent protection against its predators and cold temperatures.
Comments