Medium Or Small Construct, Typically Chaotic Neutral
Armor Class 11 (natural armor)
Hit Points 40 (1d6)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +2
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Bewitched Item is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Bewitched Item must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the Bewitched Item remains motionless and isn't flying, it is indistinguishable from a normal object.

Immutable Form. The Bewitched Item is immune to any spell or effect that would alter its form.

Proficiency Bonus. The Bewitched Item's Proficiency Bonus is equal to your own.

Armor Class. The Bewitched Item's Armor Class is 8 plus your Proficiency Bonus plus your Wisdom modifier.

Hit Points. The Bewitched Item's Hit Points equal 10 plus (5 times your Druid Level).

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) acid, bludgeoning, fire, piercing, poison or slashing damage (your choice).

WardWeaver

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