Magic Resistance. The achaierai has advantage on saving throws against spells and other magical effects.
Multiattack. The achaierai makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) slashing damage.
Black Cloud (Recharge 5–6). The achaierai emits a 15-foot radius cloud of black, choking gas. The cloud lasts for 1 minute, or until dispersed by a strong wind. The area inside the cloud is heavily obscured. Creatures in the cloud for the first time on a turn, or starting their turn there, must make a DC 15 Constitution saving throw or take 14 (4d6) poison damage and gain an effect from the short term madness table for 1 hour. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the achaierai's black cloud's madness for the next 24 hours.
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