Large Fiend (Devil), Lawful Evil
Armor Class 14 (natural armor)
Hit Points 70 (10d10 + 20)
Speed 50 ft.
STR
19 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +7, CHA +6
Skills Insight +5, Perception +5
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The achaierai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The achaierai makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) slashing damage.

Black Cloud (Recharge 5–6). The achaierai emits a 15-foot radius cloud of black, choking gas. The cloud lasts for 1 minute, or until dispersed by a strong wind. The area inside the cloud is heavily obscured. Creatures in the cloud for the first time on a turn, or starting their turn there, must make a DC 15 Constitution saving throw or take 14 (4d6) poison damage and gain an effect from the short term madness table for 1 hour. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the achaierai's black cloud's madness for the next 24 hours.

Monster Tags: Devil

Habitat: Planar (Nine Hells)

banicleloves_hookhorror

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