Gargantuan Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 250 (20d12 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
10 (+0)
CON
22 (+6)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Cold, Fire
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 80ft, Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.

Magic Absorption. Whenever the colossus is targeted by a spell of 4th level or lower, it absorbs the spell's energy, taking no damage or effect and healing for a number of hit points equal to twice the spell level.

Colossal Fortitude. The colossus reduces damage from all sources by 5 (except psychic).

Weakened by Lava: The colossus is vulnerable to fire damage for 1 round after being exposed to molten metal from the forge (released by pulling a lever). Additionally, the colossus takes **an extra 2d10 fire damage** from lava exposure at the start of its turn.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

#### **Whirling Strike (Recharge 5-6).**

The colossus spins rapidly, slamming everything around it.  
Each creature within 15 feet must make a **DC 18 Dexterity saving throw**, taking 36 (8d8) bludgeoning damage on a failed save or half as much on a success.

#### **Groundbreaker (Recharge 5-6).**

The colossus strikes the ground with immense force. All creatures within 20 feet radius in an area within 40ft must succeed on a **DC 18 Strength saving throw** or be knocked prone and take 22 (5d8) bludgeoning damage. The area becomes difficult terrain for 1 minute.

Legendary Actions

### **Legendary Actions** (3/Day)

The colossus can take 1 legendary action per turn at the end of another creature’s turn.

- **Seismic Stomp (Costs 1 Action):** The colossus targets a creature within 30 feet that is on the ground. The target must succeed on a **DC 18 Dexterity saving throw** or take 15 (3d10) bludgeoning damage and fall prone.
- **Molten Pulse (Costs 2 Actions):** Lava flows from cracks in the colossus’s body, creating a fiery burst. All creatures within 10 feet of the colossus must succeed on a **DC 17 Dexterity saving throw** or take 14 (4d6) fire damage.

Lair and Lair Actions

On initiative count 20 (losing ties), one of the following effects happens:

1. Lava Jets: Lava erupts from the floor in two random locations within 30 feet of the colossus. Each creature within 5 feet of the eruption must make a **DC 17 Dexterity saving throw**, taking 12 (3d8) fire damage on a failed save or half as much on a success.
2. Falling Debris: Chunks of molten slag fall from the ceiling. Each creature in a 10-foot radius centered on a point the colossus chooses must make a **DC 16 Dexterity saving throw** or take 18 (4d8) bludgeoning damage.
3. **Superheated Floor:** Sections of the forge floor heat up dangerously. Each creature standing on the ground in a 15-foot radius centered on the colossus takes 10 (2d10) fire damage.

thearonthissleflower

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